Updates Log

2.0 (11/07/2022)

Meshes:
  • New Outfit

  • SK_Meryl2

  • SK_Meryl_Hair2

  • SK_Meryl_Hair3

  • SK_Meryl_Hair4

  • SK_Meryl_Hat2

  • SK_Meryl_Top2

  • SK_Meryl_Skirt2

  • SK_Meryl_Shoe1

  • SK_Meryl_Bloomers (replacing previous Underwear)

  • Added a few Static Meshes

  • SM_Meryl_Flowers

  • SM_Meryl_Hat1

  • SM_Meryl_Hat2

  • Renamed textures and materials

  • HeadHead1

  • BodyBody1

  • HatHat1

  • HairsHair1

  • TopsTop1

  • BottomsSkirt1

  • LeggingsLeggings1

  • BootsBoots1

  • Added LOD1 (nearly half the previous polycount)

  • Added Proxy Cloth Simulation to Hair1, Hair2 and Hair3 and Hair 4

  • Fixed Body’s elbow area not being symmetrical.

  • Fixed Eye close blendshapes intersection with Eyelids

  • Fixed Head blendshape MouthRollUpper and MouthRollLower (previously swapped)

Materials:
  • Added M_Meryl_Clothes_Master to improve Performance (more info)

  • Added Duo Eye material ( M_Duo_Eyes_Master and MI_Meryl_Duo_Eyes_01 )

  • Added 5 Skin Presets for the new outfit

  • Added 6 new eyes color Presets

  • Added M_Generic_Vert_Offset_Master and M_Generic_Tint_Vert_Offset_Master to offset the skirt mesh

Preview Map:
  • Added Grid Material ( M_Grid and MI_Grid_Floor ) for the Preview level

  • Added Wireframe material (M_Wireframe and MI_Wireframe) for demo purposes in the Preview level

Animations:
  • Added Anim_Echo_Walk_Fwd

  • Added Anim_Echo_Idle_Long

  • Modified Anim_Yin_Idle_Combat slightly

Dynamics:
  • Added SK_Meryl_Hair4_Dynamic, it has extra hair bones for Hair4 for dynamic simulation

  • Renamed SK_Meryl_EXB_Bottoms to SK_Meryl_Skirt1_Dynamic

Textures:
  • Added Master Textures to be used just for the Master Materials (in the folder Meryl\Textures\Master : T_Master_D, T_Master_MRAO, T_Master_N, T_Master_RGB)

  • Fixed Body normal map textures (seams on Neck area)

Fbx:
  • Added Fbx files (in the folder Meryl\Fbx)

Unreal Engine 5:
  • Added IK Rig for retargeting in UE5 (in the folder Meryl\Meshes IK_Meryl )

Documentation:
  • More efforts on documentation and updated to reflect new changes


1.05 (08/06/2022)

  • Fix incorrect orientation of root bone


1.04 (07/06/2022)

  • Fix incorrect position of IK bones


1.03 (11/04/2022)

  • Fix (improved slightly) Physics Asset (SK_Meryl_PhysicsAsset)

  • Eyes color adjustable (Added T_Meryl_Eyes_Mask, and Updated M_Eyes_Master)

_images/adjustable-eyes-color.gif

1.02 (09/03/2022)

  • Fix Animation: Anim_smile_blink

  • Added new skeletal mesh: SK_Meryl_no_hat


1.01 (07/03/2022)

  • Fix missing blendshapes in SK_Meryl_Head