Updates Log
2.0 (11/07/2022)
- Meshes:
New Outfit
SK_Meryl2
SK_Meryl_Hair2
SK_Meryl_Hair3
SK_Meryl_Hair4
SK_Meryl_Hat2
SK_Meryl_Top2
SK_Meryl_Skirt2
SK_Meryl_Shoe1
SK_Meryl_Bloomers (replacing previous Underwear)
Added a few Static Meshes
SM_Meryl_Flowers
SM_Meryl_Hat1
SM_Meryl_Hat2
Renamed textures and materials
Head ⟶ Head1
Body ⟶ Body1
Hat ⟶ Hat1
Hairs ⟶ Hair1
Tops ⟶ Top1
Bottoms ⟶ Skirt1
Leggings ⟶ Leggings1
Boots ⟶ Boots1
Added LOD1 (nearly half the previous polycount)
Added Proxy Cloth Simulation to Hair1, Hair2 and Hair3 and Hair 4
Fixed Body’s elbow area not being symmetrical.
Fixed Eye close blendshapes intersection with Eyelids
Fixed Head blendshape MouthRollUpper and MouthRollLower (previously swapped)
- Materials:
Added M_Meryl_Clothes_Master to improve Performance (more info)
Added Duo Eye material ( M_Duo_Eyes_Master and MI_Meryl_Duo_Eyes_01 )
Added 5 Skin Presets for the new outfit
Added 6 new eyes color Presets
Added M_Generic_Vert_Offset_Master and M_Generic_Tint_Vert_Offset_Master to offset the skirt mesh
- Preview Map:
Added Grid Material ( M_Grid and MI_Grid_Floor ) for the Preview level
Added Wireframe material (M_Wireframe and MI_Wireframe) for demo purposes in the Preview level
- Animations:
Added Anim_Echo_Walk_Fwd
Added Anim_Echo_Idle_Long
Modified Anim_Yin_Idle_Combat slightly
- Dynamics:
Added SK_Meryl_Hair4_Dynamic, it has extra hair bones for Hair4 for dynamic simulation
Renamed SK_Meryl_EXB_Bottoms to SK_Meryl_Skirt1_Dynamic
- Textures:
Added Master Textures to be used just for the Master Materials (in the folder Meryl\Textures\Master : T_Master_D, T_Master_MRAO, T_Master_N, T_Master_RGB)
Fixed Body normal map textures (seams on Neck area)
- Fbx:
Added Fbx files (in the folder Meryl\Fbx)
- Unreal Engine 5:
Added IK Rig for retargeting in UE5 (in the folder Meryl\Meshes IK_Meryl )
- Documentation:
More efforts on documentation and updated to reflect new changes
1.05 (08/06/2022)
Fix incorrect orientation of root bone
1.04 (07/06/2022)
Fix incorrect position of IK bones
1.03 (11/04/2022)
Fix (improved slightly) Physics Asset (SK_Meryl_PhysicsAsset)
Eyes color adjustable (Added T_Meryl_Eyes_Mask, and Updated M_Eyes_Master)
1.02 (09/03/2022)
Fix Animation: Anim_smile_blink
Added new skeletal mesh: SK_Meryl_no_hat
1.01 (07/03/2022)
Fix missing blendshapes in SK_Meryl_Head